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Justus Hörberg
Programming Student at FutureGames
Team Projects

Dwarf Undecided
Engine: Unreal Engine 4 (C++)
My Role: Player/UI Programming
A shopkeeping simulator where customers request items for certain use and you have to figure out which one you have to give them.
My Role: Player/UI Programming
A shopkeeping simulator where customers request items for certain use and you have to figure out which one you have to give them.

Slash/Slash
Engine: Unreal Engine 4 (C++)
My Role: Player Programming
A fast-paced hack 'n' slash game where you kill everything in your way in pursue of the highest possible score.
My Role: Player Programming
A fast-paced hack 'n' slash game where you kill everything in your way in pursue of the highest possible score.

Dream Walker
Engine: Unity (C#)
My Role: Player/Camera/System Programming
A point-and-click game where you play as a dream-traversing being on a mission to rescue people from their nightmares.
My Role: Player/Camera/System Programming
A point-and-click game where you play as a dream-traversing being on a mission to rescue people from their nightmares.
Solo Projects

Hellbound
Engine: Unity (C#)
Platformer prototype with heavy emphasis on momentum, primarily gained from the recoil of your two golden magnums.
Platformer prototype with heavy emphasis on momentum, primarily gained from the recoil of your two golden magnums.

Chaos in Wonderland
Engine: Unity (C#)
Platformer/beat'em up game with lightning-speed combat mechanics of large depth. Your platforming mechanics also play a huge part in maintaining combos.
Platformer/beat'em up game with lightning-speed combat mechanics of large depth. Your platforming mechanics also play a huge part in maintaining combos.

Super Mario 64 Fanmake
Engine: Unity (C#)
A fun three-week side project aimed to replicate the mechanics of the N64 classic, Super Mario 64.
A fun three-week side project aimed to replicate the mechanics of the N64 classic, Super Mario 64.

Rudolph Goes Berserk
Engine: Unity (C#)
Platformer prototype featuring a childhood character of mine, who has the ability to tackle. The juiciest thing I've made so far.
Platformer prototype featuring a childhood character of mine, who has the ability to tackle. The juiciest thing I've made so far.
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